- For Call of Duty: World at War on the Wii, a GameFAQs Q&A question titled 'Online gameplay lobby questions?'
- Call of Duty’s return to World War II is surprisingly a fast-paced take on the classic setting. It provides for a good campaign, a great new mode in multiplayer among other good changes, and a.
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Few clips from my 1st online game. Go ahead and subscribe im always gonna be posting BETA footage from new games. Look forward to some Resistance 2 stuff pretty soon. Call of Duty World at War CoD5 Online BETA Gameplay Map R. Featuring stunning visuals, the Campaign transports players to the European theater as they engage in an all-new Call of Duty® story set in iconic World War II battles. Multiplayer marks a return to original, boots-on-the ground Call of Duty gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War.
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FOR IMMEDIATE RELEASE
Leave your packs and bring extra ammo, Activision, Inc. (Nasdaq:ATVI) and Treyarch, announced today that they will be taking Callof Duty players deep into the South Pacific and European theatersthis fall for Call of Duty: World at War, a gritty fightthat will pit players against enemies that know no surrender andshow no mercy. Utilizing the Call of Duty 4: Modern Warfareengine, Call of Duty: World at War throws out the rulebook of warto transform WWII combat through a new enemy, new tactics and anuncensored experience of the climatic battles that gripped ageneration. As U.S. Marines and Russian soldiers, players willemploy new features like cooperative gameplay, and weapons such asthe flamethrower in the most chaotic and cinematically intenseexperience to date.
With Call of Duty: World at War, were re-definingwhat it means to play a WWII game, said Mark Lamia, StudioHead for Treyarch. Were excited to give players ahost of new enemies that employ entirely new tactics, as well asnew, groundbreaking tools like co-op and the flamethrower to succeed in the epic fight.
Call of Duty: World at War introduces co-operative play,bringing fresh meaning to the No One Fights Alonemantra with up to four-players online for Xbox 360, PS3 and PC, ortwo-player local split-screen on consoles. Nintendo Wii will alsosupport a unique co-op mode for two players. For the first timeever players will experience harrowing single-player missionstogether for greater camaraderie and tactical execution. The co-opcampaign allows players to rank up and unlock perks in competitivemultiplayer by completing challenges and earning experience points,adding continuous re-playability and team-based gameplay. Whetherplaying competitively or cooperatively if players areonline with Call of Duty: World at War they will alwaysgain experience points. Based on a players experience rankand rank of the players friends, Call of Duty: World at Warwill scale dynamically to provide a deeper level of challenge.
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Call of Duty: World at War is in development for the Xbox360 video game and entertainment system from Microsoft,PLAYSTATION3 computer entertainment system, NintendoWii and Games for Windows PC. The title is scheduledfor release this fall and has not yet been rated.
For more information and exclusive updates about Call of Duty:World at War, visit www.callofduty.com.
Headquartered in Santa Monica, California, Activision, Inc. is aleading worldwide developer, publisher and distributor ofinteractive entertainment and leisure products. Founded in 1979,Activision posted net revenues of $2.9 billion for the fiscal yearended March 31, 2008.
Activision maintains operations in the U.S., Canada, the UnitedKingdom, France, Germany, Ireland, Italy, Sweden, Spain, theNetherlands, Australia, Japan and South Korea. More informationabout Activision and its products can be found on the company'swebsite, www.activision.com.
Cautionary Note Regarding Forward-looking Statements:Information in this press release that involves Activisionsexpectations, plans, intentions or strategies regarding the futureare forward-looking statements that are not facts and involve anumber of risks and uncertainties. In this release, they areidentified by references to dates after the date of this releaseand words such as outlook, will,remains,to be,plans,believes, may, expects,intends, and similar expressions. Factors that couldcause Activisions actual future results to differ materiallyfrom those expressed in the forward-looking statements set forth inthis release include, but are not limited to, sales ofActivisions titles in its fiscal year 2009, shifts inconsumer spending trends, the seasonal and cyclical nature of theinteractive game market, Activisions ability to predictconsumer preferences among competing hardware platforms (includingnext-generation hardware), declines in software pricing, productreturns and price protection, product delays, retail acceptance ofActivisions products, adoption rate and availability of newhardware and related software, industry competition, rapid changesin technology and industry standards, protection of proprietaryrights, maintenance of relationships with key personnel, customers,vendors and third-party developers, domestic and internationaleconomic, financial and political conditions, foreign exchangerates, integration of recent acquisitions and the identification ofsuitable future acquisition opportunities, the timing andsuccessful completion of the combination of Activision and VivendiGames, the combined companys success in integrating theoperations of Activision and Vivendi Games in a timely manner, orat all, and the combined companys ability to realize theanticipated benefits and synergies of the transaction to theextent, or in the timeframe, anticipated. Other such factorsinclude the further implementation, acceptance and effectiveness ofthe remedial measures recommended or adopted by the specialsub-committee of independent directors established in July 2006 toreview historical stock option granting practices by Activision andits board of directors, the finalization of the tentativesettlement of the SEC's formal investigation and final courtapproval of the proposed settlement of the derivative litigationfiled in July 2006 against certain current and former directors andofficers of Activision relating to Activision's stock optiongranting practices, and the possibility that additional claims andproceedings will be commenced, including additional action by theSEC and/or other regulatory agencies, and other litigationunrelated to stock option granting practices and any additionalrisk factors identified in Activisions most recent annualreport on Form 10-K and quarterly reports on Form 10-Q and thedefinitive proxy statement filed on June 6, 2008 in connection withthe proposed transaction with Vivendi. The forward-lookingstatements in this release are based upon information available toActivision as of the date of this release, and Activision assumesno obligation to update any such forward-looking statements.Forward-looking statements believed to be true when made mayultimately prove to be incorrect. These statements are notguarantees of the future performance of Activision and are subjectto risks, uncertainties and other factors, some of which are beyondits control and may cause actual results to differ materially fromcurrent expectations.
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Suzanne Panter
PR Manager
Activision UK Ltd
020 3060 1082
Jim's Take
Reviewing Call of Duty: World at War is a daunting task, because the first step in trying to portray my opinion to readers is to break the mantra of comparing this title with so many other beloved games: countless World War II shooters, other Call of Duty titles (including the most previous, the engine of which this game is built upon), Left 4 Dead, and even Gears of War 2. If it kills us, though (and it has…many times over), I’m going to give you my honest assessment. In the end, it’s all a matter of personal opinion, and we’re either going to save you $60…or push this game back onto your “must-buy” radar.
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I’ll start by feeding you the sour grapes: for those of you that enjoy co-op but succumbed to the Dark Side when Call of Duty 4: Modern Warfare set the competitive multiplayer bar higher, Treyarch has carried the XP and rankings system over to online co-op for World at War. In a baffling move, however, you cannot use your XP rewards (Create-a-Class custom loadouts, Perks, etc) in any of the co-op modes; they are limited to versus only. The only XP unlock that has any showing in co-op is the clan tag.
Upon starting an online co-op party, you’ll find that campaign progress has no bearing on what levels are available: they are all readily playable. Offline splitscreen co-op and the solo campaign both have a progression that requires you to complete each level at least once before moving on…but apparently, playing online lets you skip ahead. Format 512gb sd card to fat32. The trade-off in this is that while you can hop into any level and earn XP, completing the online co-op campaign will not unlock the Nazi Zombie (Nacht der Untoten) 4-player survival mode.
An issue that hits closer to home (i.e. an actual gameplay issue) is the lack of direction while playing the solo campaign, especially when in the midst of a large-scale battle. There are audio cues – such as Gary Oldman or Kiefer Sutherland telling us to “move forward!” – but they’re usually lost among the sounds of PPSh-41 and Thompson machine gun fire and grenade explosions. Unless you’re doing a co-op session with a seasoned player, it’s easy to get lost. Many times, your best bet is to move forward when possible, and lay still when not…just be ready to toss back live grenades, because the AI pulls no punches when it comes to wanting you dead. Enemies seem to continuously respawn until you either move ahead into new territory or take out enough to where the game will slow down the waves to give you a chance to dash forward.
My final contention is that while we are extremely glad that a Call of Duty title finally has functioning 4-player co-op – and actually delivers a very good experience for the most part – the developers are still catering to the competitive multiplayer fans: newly posted is the “Dossier” system on CallOfDuty.com, which displays match history, leaderboards, XP progression charts, player-to-player comparisons, heat maps, and more. As yet, there doesn’t seem to be a way to view co-op stats (aside from your cumulative XP count, which includes co-op XP). Granted, we’re outnumbered, but is it that hard to add a few extra data filters? Apparently so. I – for one – want to see Nazi Zombie and co-op campaign stats.
Call Of Duty World At War Online Gameplay Multiplayer
Speaking of the Nazi Zombie survival mode: this is one great reward for completing the solo campaign. It seems odd to offer a co-op mode as a single-player endgame, but it’s something to look forward to. It’s a lot of fun, and involves some strategy, teamwork, and quick thinking; it helps to have good aim, too. There has been some controversy surrounding this mode – and I encourage you to form your own opinion – but if you allow yourself a little bit of obliviousness, then this 4-player mode can be blissful fun. The game ships with one map for the Nazi Zombie mode, but when adjusting your match settings, you’ll notice that it asks you to choose a map (currently, “Nacht der Untoten” is the sole available map); but whether this is just a copy-and-pasted menu from the co-op campaign, or plans for future additional maps…it’s an inadvertent tease that we look forward to hearing more about.
Earning XP in the online co-op campaign is signified by numbers popping up on your heads-up display when you have “competitive scoring” turned on. This setting doesn’t affect your game other than separating XP among each player as per their individual performance. What it does do, though, is to provide an optional ad-lib variant into an already entertaining experience.
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The core gameplay of World at War holds its own against any other World War II shooter, despite that this makes one too many. Competitive multiplayer is not without its flaws, but overall it still packs a punch, and should keep “versus” players occupied until Infinity Ward announces the next iteration of the series. In the meantime, Treyarch has created an incredible experience on top of the already solid COD4 cornerstone. While some design choices and oversights may distract you for a moment, there is enough great content to tide over your disdain. Visuals are still gorgeous (I think they topped COD4’s explosions), gore is fairly excessive but realistic in effect, and the sound quality helps immerse the player. Controls are familiar and spot-on once again.
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In essence, World at War borrows heavily and expands on several other games, and to be honest: it works. This is not the ultimate war experience nor the best co-op game you’ll play this season…but it’s a good game, hands down.